Brawl Stars Tips and Tricks from Pro Player - Playing with Viewers, Trophy Pushing and Robo Rumble
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Brawl Stars Tips and Tricks from Pro Player – Playing with Viewers, Trophy Pushing and Robo Rumble



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Time to BRAWL! Team up with your friends and get ready for epic multiplayer MAYHEM! Brawl Stars is the newest game from the makers of Clash of Clans and Clash Royale.

Gem Grab
In the Gem Grab Event, there are two teams, each of which consists of 3 players. In the middle of the arena, there is a crystal mine which produces crystals every few seconds. The objective of the game mode is for your team to have 10 crystals. When a player dies, they will drop all of the crystals that they have picked up. Once a team has 10 crystals, a countdown will appear on screen which lasts 16 seconds. When the counter gets to 0, the team with the most crystals over 10 will win.

Bounty
In the Bounty Event, there are two teams each of which consist of three players. The objective of the game mode is to have the most stars at the end of the 2 and a half minutes. Every player starts with a 2-star bounty which is displayed above the Brawler’s head. When a Brawler is killed, their bounty gets added to the score of the team of the Brawler that killed them and that Brawler’s bounty increases by 1 star (up to 7). When a Brawler dies, their bounty is reset to 2 stars.

Heist
In the Heist Event, there are two teams each of which consists of 3 players. On both teams’ sides of the arena, there is a safe with high health. The objective is to protect your safe while trying to destroy the opposing safe. If one safe is taken out, the game automatically goes to the team that destroyed the safe. If neither safe is destroyed, it will rely on the health of the safe. If one team’s safe has lower health than the other, that other team wins the game. If both safes have the exact same amount of health before the timer runs out, or when both safes are taken out at the exact same time, then it is a draw.

Showdown
In the Showdown Event, there are 10 players. The objective of the game is to kill all of your opponents and be the last Brawler standing. When a player dies or when a crate is opened, a Power-Up will be dropped onto the floor. This increases the Brawler’s health by 400 and increases their attack damage by 10% for the duration of the match. The longer you survive, the greater the rewards. As the match progresses, a deadly poison gas blows in from the edges of the arena, forcing all Brawlers into a progressively smaller area.

Duo Showdown
Duo Showdown is similar to regular Showdown except that you have a teammate battling with you. When a power cube is gained from a box, it is shared between the two of you, meaning that if you gain 1 power cube, your teammate gains 1 power cube as well. There are four other pairs of Brawlers. Your goal is to take them out and be the last team standing. If your teammate dies, they will have a 15 second timer until they respawn again. Fallen teammates do not carry the power cube that they previously had before death, so all respawned teammates start at 0 power cubes. If both you and your teammate are defeated at the same time before one of you can respawn, the game is over for you.

Brawl Ball
In the Brawl Ball Event, there are two teams, each of which consists of three players. The objective here is to take the ball (which starts in the middle) to the opposite team’s goal. The team that scores two goals first wins, but a team can also win by having scored a higher amount of goals than the other when the timer ends. If the timer ends while the teams are tied, the game will go into overtime and all barriers will be destroyed. Brawlers can obtain the ball by getting close enough to it while no other Brawler has it. Attacking with the ball kicks it. Activating your Super and then kicking the ball makes it go further.

This content is not affliliated with, endorsed, sponsored or specifically approved by Supercell and Supercell is not responsible for it. For more information see Supercell’s Fan Content Policy: www.supercell.com/fan-content-policy.

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