Render Multiple Cameras to Various Image Resolutions
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Render Multiple Cameras to Various Image Resolutions



Views:1542|Rating:4.93|View Time:20:3Minutes|Likes:67|Dislikes:1
In this video I am going to show you how you can automatically render multiple cameras – even with different backgrounds and various lighting setups – to separate files with varying resolutions!
Please LIKE, comment and SUBSCRIBE – THX!

Tools used in this video:
Blender 2.8 Beta

Please check out my material packs for EEVEE on blendermarket:
… realistic Silver, Gold, Platinum, Pewter, Copper

00:45 Subject setup
02:30 Instagram
06:40 Magazine Cover
09:38 Facebook
11:45 CMD
15:30 Cycles vs EEVEE
17:18 Compositor

My gear:

2.8 EEVEE Playlist:
Cycles Playlist:

Other videos for you:
“Volumetric Logo Animation with EEVEE”:
“Practical UV-Mapping”:
“Blender Hard Surface Modeling Tips, Tricks and Time-Lapse”:
“Copper Material in Blender 2.8 Cycles + EEVEE”:
“Particle Systems in Blender EEVEE 2.8 Alpha 2”:
“Blender Principled Volume for Easy Fire+Smoke in Cycles”:
“Volumetrics in Blender EEVEE vs Cycles”:
“DOF in EEVEE”:
“Cycles to EEVEE Episode 2”:
“Transmissive Materials in Blender EEVEE (and Cycles)”:
“SubSurface Scattering in EEVEE vs Cycles”:
“Cycles to EEVEE Episode 1”:

About me:
25+years full-stack senior software engineer, hobbyist blender-head and photography enthusiast
Some of my blender work:

Support my channel:
By using the affiliate links above I receive a small commission if you buy something. THX!

9 Replies to “Render Multiple Cameras to Various Image Resolutions”

  1. great tut with useful tips!
    Unrelated question: what are the little window overlay that we can see at 13:16 ? i'm with windows 10 Family and i don't have this feature :-s

  2. Wow! Thank you.
    Helped me a lot: interesting topic, thorough presentation, great narrative.
    (If you are not a teacher, you should be!)

  3. of course this is very cool and helpful, a bit too many commands for me but maybe we can get this in 2.8 alpha as a button where we can insert the scenes, you really need very often different renders (resolution, light, position) from a project to example for thumbnails, a profile, previews. this would really be a great innovation. Otherwise, I will just always call your great tutorial and imitate it :-), thank you.

  4. Ever needed to render a scene viewed from different camera angles, with different studio setups and to different target image resolutions? Here's how you can do it using Blender's scenes – no plugin required!

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